I cannot complain at all having a game like this on-the-go ended up being a lot better than I could have ever imagined. Not only is this a much bigger game with a ridiculous amount of content, but it was probably developed on an engine that would allow for a smoother transition to PS4, Xbox One, and now the Nintendo Switch. I totally get why EA decided to remaster Burnout Paradise to modern consoles instead of Burnout 3. This forces them to figure out the best route to use to reach said location, all while destroying every single enemy car in sight. It doesn’t feature traditional linear racetracks at all, instead telling players to go from point A from point B, by whichever means necessary. It ditched linear tracks and street circuits in favor of a huge open world, full of secrets to unveil and collectibles. Despite not being as beloved as its predecessor, Burnout 3, widely considered one of the best racing games ever created, Burnout Paradise was a breath of fresh air for the franchise at the time.
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